Some words of appreciation on the occasion of my birthday

Well, once again, time’s inexorable forward momentum brings us around to the occasion of my birthday. For those who are wondering, I’m now 42, going on 12! And, rather than send a ton of Twitter spam, I thought I’d use this here blog to express my love and appreciation for my friends and family.

My family, of course, have been there since the beginning (sort of the point, really). But as time goes on, I’ve come to appreciate them more and more – especially in the past few months, where things have been on the rocky side. My mother Sandra, my brother Patrick, and my sister Vicki have all been there for me, and it means such a great deal to me.

Also, I want to express my gratitude for all the wonderful friends I’ve made via Twitter, and the Minecraft community. Minecraft came into my life at another difficult time, and I joined Twitter for the wrong reasons(!), but coming to know and cherish the people within those online communities has made an incalculable difference to me. Some of these people have become especially close friends, as friends often do – but every friend I have is special, and valued.

Last, but certainly by no means least, I am thankful for the wonderful Kristal Crow being part of my life, originally as a friend, but now as my partner. She, most of all, has transformed a rather miserable existence into one which is incredibly more enjoyable – simply by being herself. I couldn’t ask for a better person to love.

Yes, it is my birthday, but I wanted to celebrate all of you… because you’re all a part of what makes me the person I am today. Thank you.

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On memory – and vinegar

Yesterday, I was looking for a bottle of vinegar in the local supermarket, when my eyes locked on a particularly-shaped bottle – the one containing Sarson’s Malt Vinegar:

Sarson's Malt Vinegar. Good stuff.

Sarson's Malt Vinegar. Good stuff.

After having checked to make sure its price was acceptable to my wallet, I grabbed one and continued on my shopping trip. Later on, I was musing over why I’d chosen that particular brand. Part of the reason was because of the bottle’s shape, of course; not as iconic as Coca-Cola’s “waist” bottle, but memorable to me, nonetheless. It was because I’d seen the bottle often, every time I visited my paternal grandmother, there would be the bottle of Sarson’s, sat on the kitchen table with the salt and vinegar. It was part of the pattern of my childhood. Mum also used it, along with other vinegar brands over the years, but it was the sight of it in Nanna’s kitchen which was indelibly printed on my memory.

The name had also stuck with me, tied up with the pear shape of the bottle. “Sarson’s” sounded unusual to me, and it’s a name I don’t recall hearing or seeing anywhere else. The vinegar’s been around since 1794, and although I’m not that old, I’m sure it means that they’ve been doing something right all this time. It’s true to state that I’ve used other brands over the years, but this one has been the most memorable in all that time.

And no, this blog post isn’t an advertisement for Sarson’s; it’s more of a post about how seemingly innocuous things – be they objects, songs, whatever – become part of your recollection, and play a part in influencing your future choices.

I was talking about this with Kristal – after having first “tantalised” her with the comment “I need to write a blog post about vinegar…” – and she said that my experience was why some marketing campaigns just don’t work with people. No matter if the advertised product was newer, flashier, or – the mind boggles – better – if people have been using some other brand because their forebears used it for decades, then they’d stick to using that product, no matter what the commercials might say.

As I probe my memories for more examples of this, I come up with:

  • Kia-Ora dilute orange (Nanna used it);
  • Haywards Mixed Pickles, and Haywards Piccalilli (Mum);
  • Tiger Tots, miniature Liquorice Allsorts-type sweets (Nanna – many times, when visiting her, I’d ask if she had some, and it was always a treat for me when she did).
  • Coca-Cola, of course (because of the bottle’s shape, and the swirly logo – though I now prefer Pepsi).

I’m sure I could think of more if I really tried, but I want to carry on writing.

It’s interesting and intriguing to me how the mind creates and makes associations from the jumble of images, sounds, smells, touches, etc. that we encounter in our lives, and the level of detail that’s recorded as the “primary” reference. With the vinegar, there was the name and the shape locked into the recollection. But with (say) cider, I stopped drinking any cider (when I still drank) because of a bad experience, so it’s cider in general (mostly its taste) that seems to be the primary reference, even though a short mental prodding does actually tell me that it was Merrydown cider which was involved at the time. No offence intended to the manufacturer, by the way.

It just goes to show how powerful memories can be in shaping future behaviour.

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Don’t Starve – Don’t miss out!

A couple of days ago, when the Steam Autumn Sale started, Kristal told me that she’d been watching a “Let’s Play” of Don’t Starve, a new survival game created by Klei Entertainment, creators of Shank, Eets, and Mark of the Ninja. I think I’d seen a couple of things about it myself, and so I decided to surprise Kristal by buying it for her. She decided to surprise me by giving me the extra copy (you get two copies for your £9.59 ($11.99) – it’ll go back up to £11.99 ($14.99) after Nov 27), and I’m very glad she did, because I’m having a blast with it!

You start off as Wilson, a Gentleman Scientist dragged to a wilderness world by a demon called Maxwell. Wilson has to learn about his new environment and exploit it, if he’s to stand any chance of escape…

So it’s down to you to direct Wilson around the place, gathering resources such as grass, twigs, logs and foodstuffs, and crafting them into usable items. One of the most important items is the Science Machine – you put stuff into it, and it rewards you with Research Points. These are saved up to research additional items which will assist your efforts to survive. The question is: Do you want to survive?

Don't Starve, the excellent new title from Klei Entertainment.

Don't Starve, the excellent new title from Klei Entertainment. Confusingly, this title page says it's an alpha, but Klei say it's a beta. All I know is that it's damn good stuff.

You see, despite the title of the game being Don’t Starve, the most meaningful progression is made when you die: As you play, you’re accumulating XP, but you don’t get it until death claims you. As you ascend the levels, you unlock more characters, with different abilities and bonuses.

There’s also a degree of cruelty in the game, relating to the Science Machine, and which items give you the most points. But I want to save the majority of the spoilery stuff for a separate blog post – that way, you can read this review, and not be concerned with seeing things you don’t necessarily want to see.

Wilson, your first protagonist, trying to make it through the night.

Wilson, your first protagonist, trying to make it through the night.

Also, when you die, more items are made available to be researched – though whether this is predicated on the XP you get, or simply because of dying, I’m not sure. I’ve not checked the game’s forum (again, risk of spoilers), and it’s possible that the answer to that little conundrum is right there. Anyway, a rather helpful aspect of the game is that your research points aren’t lost when you die – and any unlocked recipes also remain available, regardless of the character you choose to play. Your exploration is lost, but as frustrating as that can be, it’s still not as bad as losing your research would have been. Mind you, I’m also making the assumption that, if you create a new world, then everything is lost.

When I began playing Don’t Starve, one of the first impressions I had was that it feels a little like Notch’s Minitale, the 2D Minecraft “de-make” that he created for Ludum Dare 22. I really don’t know if Minitale was the basis for this game, but even if it was, Klei have built a richer, more absorbing experience. One thing Minitale didn’t have was darkness, and all kinds of weird and (not-so-)wonderful things happen during the wee small hours. There are more enemies, prey animals, armour, shelters, all manner of things – and I’ve barely got anywhere with the game!

The art style is delightful – the characters within the game are 2D, but the landscape is 3D, and it comes across like one of those animations where it’s been made with cardboard or construction paper. This is not a bad thing. One game I can think of which has used a roughly similar 2D aspect is And Yet It Moves, and Don’t Starve surpasses it. I’m inclined to think that my fondness for this animation style is rooted in the old Paddington Bear cartoons; not the Hanna-Barbera version, but the 1975 FilmFair one. I grew up watching that show, and the style really stuck out in my mind.

I hope that the devs at Klei don’t feel insulted if I describe the atmosphere as being reminiscent of Tim Burton; it’s intended as a compliment. For one thing, there’s something morbidly amusing about the characters skipping along while wielding an axe…

One frustration with the present iteration of the game: there’s presently no option to save the game when you want to. The only times it saves are as evening falls, and when the sun rises, and if you choose to quit before the next save operation, you lose all that progress. Even if Klei don’t allow you to save when you choose, I’d be happy if at the very least, it saved more frequently.

I’m also not sure how, when you play a female character, how you’re supposed to get beard hair – which is required for one of the key recipes. But rather than that being a criticism of the game per se, I’m just going to put it down to my personal ignorance.

Here’s the thing: The last time I was so gripped by a game was when I started playing Minecraft – and that took hold of me pretty damned hard. I’m finding myself being carried along, eager to find out what secrets I can next unlock (and some of them have been unintentionally revealed to me!). The first day I played it, I’d been playing for maybe 2-4 hours, and then decided I should go to bed (it was 6am, after all). It was only with supreme reluctance that I lay my head down to sleep, so much did I want to keep on playing – and pretty much as soon as I woke up, the PC went on again to carry on going.

Klei Entertainment say that the offer to get two beta codes for one is a limited-time offer. Don’t Starve  is a great game, and looks incredibly polished – and it’s being updated frequently, so there’s new stuff coming all the time. So if you’ve been tempted by what I’ve been telling you, then get it, get it, GET IT!

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Join SeriousCreeper for CREEPERWEEN – and help charity!

The Child’s Play charity gets a lot of love from the gaming community, and there’s certainly nothing wrong with that. And so it is that Sven Paroth – the most excellent SeriousCreeper – is hosting Creeperween, a stream of board games and horror-based video games in aid of that worthwhile cause!

Watch SeriousCreeper and friends scare themselves witless this Creeperween...

Watch SeriousCreeper and friends scare themselves witless this Creeperween...

Sven’s not going to be alone in this endeavour: According to his blog post, Sven’s going to be joined by at least four other people, in a suitably creepy-looking apartment. The fun’s set to start tonight, at 6pm Pacific (9pm Eastern, 1am UK*), with the board games until 9pm, and then the video games will begin! Sven and his friends will be streaming until at least 6am Pacific (9am Eastern, 2pm UK*), and the plan is to play some, if not all, of the following games:

  • Amnesia
  • Slender
  • Der Unbekannte Krieg
  • Lone Survivor
  • Silent Hill 2
  • Siren Blood Curse
  • Clock Tower 0 + 1
  • Fatal Frame
  • System Shock 2
  • SCP
  • F.3.A.R.

Sven’s also intending to have game giveaways – just in case the thought of helping charity isn’t enough for you. Oh, and speaking of donations, all the money that is donated will be going to Child’s Play.

So, check out the fun and games, starting at 6pm Pacific, over at Sven’s Twitch channel – and follow him on Twitter for Creeperween announcements (and also because he’s an awesome guy).

* The time difference is a little messed-up between the UK and USA/Canada. Reason? When Sven starts, the USA and Canada won’t have put back their clocks an hour, but they will by the time he finishes. But the UK put their clocks back last week – so the UK starts 7 hours ahead of Pacific, but finishes 8 hours ahead. Fun, eh?

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Bonding over tabletop games

I’ve talked before, on this blog, about my love of the Geek & Sundry series Tabletop – but I wasn’t quite prepared for the effect that it would have on my friend Rossy. He’s been rather taken by some of the games featured on the show, and gone so far as to buy them, as well as obtain another one – free and legally – that I’ll come to later. Of course, given that I presently live with him, his wife Becca and his baby daughter Amelia (aka Cutest Baby in the World), I’m getting to benefit from Rossy’s increasing love for tabletop gaming.

Well, I already owned Munchkin (again, thanks to Wil Wheaton, via this video), so we got a chance to get into that particular game already; it’s one thing to watch Wil Wheaton and his friends play the games, but it’s quite another to play them oneself. As well as buying a couple of booster packs for me, Rossy bought himself Munchkin Conan, Munchkin Booty, Star Munchkin, the Munchkinomicon, and the Munchkin Fairy Dust booster pack.

Munchkin box cover

Munchkin: Like Dungeons & Dragons, but without all that silly role-playing... (Picture credit: Steve Jackson Games)

Dare I say it: as good as Munchkin is, the later games (the first three in Rossy’s purchase list are full, standalone games in their own right) are even better than the original… One of my favourite parts of these games is in Star Munchkin: There are some weapons which can be combined to make a single, two-handed item, and their combat-strength bonuses stack – it does seem to make the weapon ridiculously over-powered, but it’s fun, nonetheless.

Rossy has achieved an overwhelming grasp of the rules and cards, and plays with jaw-dropping deviousness! Out of all the games I’ve played with Rossy and Becca, there have been just two victories for Becca, and I’ve not won at all! Fortunately, aside from being someone who doesn’t mind losing (though I obviously prefer to win), it’s still a great deal of fun playing against the two of them.

Here’s the best example of Rossy’s Machiavellian strategy: There’s a card in original Munchkin which you play to make someone else fight a monster in place of the current player. Usually, you’ll use the card on your own turn, to force them to play in your stead (your victim gets the levels and treasure, if they win). However, Rossy (one level away from winning) used the card to pull the monster to him, so that he could beat the thing and win the game instead – and there was nothing we could do! (shakes fist at Rossy, while laughing).

The other game which Rossy decided to purchase, as a consequence of Tabletop, is Gloom. If you’re not familiar with the game, the idea is to make your selected (fictional) family members as miserable as possible before killing them off in horrendous ways, while also trying to sprinkle good events onto your opponents’ families. The player with the lowest score wins; if you need more of an idea of what the game’s about, check out the Tabletop video. It’s a half-hour well-spent, in my view.

The marvellously miserable game of Gloom.

The marvellously miserable game of Gloom. (Picture credit: Atlas Games)

But in Gloom, it’s not enough to simply play the cards you have in your hand – a lot of the fun to be had comes about from concocting a story to go with the cards you play. It’s a wonderful opportunity to let your imagination run riot, particularly given the nature of the mishaps and fortunate happenstances listed on each card. Now, Becca was severely lacking confidence in her storytelling ability – and repeatedly stated that she was “rubbish” at storytelling. It was very pleasing to learn that she’s actually pretty good at weaving a tale or two, sometimes venturing into the surreal – on Tuesday evening, for example, Balthazar the dog was peeing against a tree, which suddenly came to life, grew legs, and chased the poor pooch through the park!

Last but not least, the other game that Rossy obtained was Cards Against Humanity (NSFW advisory for language). Thing is, with this game, you can either purchase a high-quality version, or print out your own version for free – with the permission of the makers, who helpfully supply a PDF with all the cards in it. This was the only viable option for Rossy, because although the game is priced at a reasonable(-ish) $25 in the USA, it costs around $75 to get it in the UK! Cutting out over 500 cards was rather tedious for us, but we got through it rather quickly.

CAH is most definitely NOT a game for children – and I suspect that it’s unlikely to be seen on Tabletop: The subject matter on many of the cards is R-rated (I’ll spare you examples), and does require a slightly sick sense of humour to enjoy it. Players become the judge of the game, in rotation, and reads out one of the black cards – it’s either a question, or a fill-in-the-blank statement. The other players must choose one or more of their ten white cards (according to what the judge’s card requires) that they feel fits with the card. The judge then chooses which they think is the best submission, and the winning player gets a point (we tend to play it so that the winning player gets the card, for ease of keeping score). It’s sort of a nastier version of Blankety Blank (or, if you’re American, Match Game).

It’s an enjoyable game, though it’s not as appealing, for me, as Munchkin and Gloom. More often than not, we tend to choose cards which amuse us (and hopefully, the current judge), and there are many opportunities for this to occur. However, each game takes a long time to play, and I found it easy to get bored. Admittedly, we could cut down the number of black cards, but this wasn’t something which occurred to us. It’s perhaps best played when you’ve got a few drinks inside you (something which isn’t an option for me, these days).

Rossy’s not the only one acquiring tabletop games, though. As mentioned, I purchased Munchkin (back while I was in the States, actually), and I won Zombie Dice from Geek & Sundry (which is presently in the tender, loving care of Kristal). And I also managed to get my grubby paws on the PC version of Ticket to Ride – thanks, once again, to Rossy; he bought me a Steam bundle with it in, and even outside the bundle, it’s a steal at around $10 for the base game (Amazon has the physical board game on sale, at the time of writing, at $37.79, down from $49.99).

Become a railroad baron in the award-winning game Ticket to Ride.

Become a railroad baron in the award-winning game Ticket to Ride. (Picture credit: Days of Wonder)

The idea of Ticket to Ride is to complete train routes according to the “ride tickets” you have, by playing sets of coloured cards. It’s a fun game, although I’ve only played it against computer opponents, so far. It does have a much slower pace of play, though, than many of the other games mentioned here: You have to carefully take many possibilities into consideration before taking your turn – something which Tabletop didn’t really get across, given that they’re only a 30-minute show.

It’s rather a shame that games like Munchkin and Gloom aren’t available for computer-based play, so that I can at least play with friends around the globe, aided by something like Skype or Mumble. But there’s a definite bonding experience by playing in person, with friends and/or family. And there’s a wealth of games out there, beyond the realms of Monopoly, Risk, and Snakes & Ladders (Chutes & Ladders). If you don’t already play tabletop games, I think you’re missing out!

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